Southville International School and Colleges
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3D game textures : create professional game art using photoshop /

by Ahearn, Luke.
Type: materialTypeLabelBookPublisher: Amsterdam ; Boston : Focal Press/Elsevier, 2012Edition: 3rd ed.Description: 413 p. : ill. col. ; 25 cm.ISBN: 9780240820774.Subject(s): Adobe Photoshop | Computer games -- Programming | Computer graphicsSummary: Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials
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QA 76.76.C672 .Ah42154 2012 (Browse shelf) 1 Available C16296

Includes index

Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials

C16296

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