000 -LEADER |
fixed length control field |
01213nam a2200241 a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
SISC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20191118094504.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
121005s19uu xx 00 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780240820774 |
050 ## - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA 76.76.C672 |
Item number |
.Ah42154 2012 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Ahearn, Luke |
245 ## - TITLE STATEMENT |
Title |
3D game textures : |
Remainder of title |
create professional game art using photoshop / |
Statement of responsibility, etc |
Luke Ahearn. |
250 ## - EDITION STATEMENT |
Edition statement |
3rd ed. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Amsterdam ; Boston : |
Name of publisher, distributor, etc |
Focal Press/Elsevier, |
Date of publication, distribution, etc |
2012. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
413 p. : |
Other physical details |
ill. col. ; |
Dimensions |
25 cm. |
500 ## - GENERAL NOTE |
General note |
Includes index |
520 ## - SUMMARY, ETC. |
Summary, etc |
Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Adobe Photoshop |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer games |
General subdivision |
Programming |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Books |
Source of classification or shelving scheme |
|
Call number prefix |
Foreign |