Southville International School and Colleges
Ahearn, Luke

3D game textures : create professional game art using photoshop / Luke Ahearn. - 3rd ed. - Amsterdam ; Boston : Focal Press/Elsevier, 2012. - 413 p. : ill. col. ; 25 cm.

Includes index

Machine generated contents note: Introduction Textures Art Theory Breaking the world down visually Recreating the world visually in Photoshop Art as applied to CG applications Shaders and Materials Shader vs. Material What is a material system Nodes Node Input Node types and functions Material Examples Diffuse Specular Ambient Reflection real and faked Refraction Transparency Bump/ Displacement/ Normal mapping Specialized Materials; Skin etc. Creating Complex Materials Metals Glass Wood Compound Materials

9780240820774


Adobe Photoshop
Computer games--Programming
Computer graphics

QA 76.76.C672 / .Ah42154 2012
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