000 | 00816nam a2200205 a 4500 | ||
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003 | 0 | ||
005 | 20250314160450.0 | ||
008 | 071127s19uu xx 00 eng d | ||
050 |
_aPGS GV 1469.15.A33 _b.R457 2007 |
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100 | _aReyes, Carlos A. | ||
245 |
_aOnline gaming and the academic performance of the grade six students / _cCarlos A. Reyes. |
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260 |
_aLas PiƱas City, Philippines : _bSouthville International School and Colleges, _c2007. |
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300 |
_a25 pages : _bcolored illustrations ; _c28 cm. |
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504 | _aIncludes bibliographical references. | ||
650 |
_aInternet games _vPsychological aspects. |
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650 |
_aVideo games _vSocial aspects. |
||
650 |
_aAcademic achievement _vEffect of technological innovations on. |
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650 |
_aStudents _vEffect of computer games on. |
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942 |
_2lcc _cPASS |
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999 |
_c97761 _d97761 |