000 | 01045nam a2200253 a 4500 | ||
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005 | 20140311163021.0 | ||
008 | 121005s19uu xx 00 eng d | ||
020 | _a9780240817262 | ||
050 |
_aQA 76.76.C672 _b.St743 2011 |
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100 | _aStevens, Richard | ||
245 |
_aThe game audio tutorial : _ba practical guide to sound and music for interactive games / _cRichard Stevens, Dave Raybould. |
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260 |
_aAmsterdam ; Boston : _bFocal Press/Elsevier, _c2011. |
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300 |
_a427 p. : _bill. some col. ; _c26 cm. |
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500 | _aIncludes bibliographical references (p. 413-415) and index | ||
520 | _aBasic training -- How big is the truck? -- Making it sound real -- Music systems -- Dialogue -- Making it sound good -- Advanced sound system design -- Next steps | ||
521 | _aIT | ||
541 | _eC16288 | ||
650 |
_aVideo games _xSound effects |
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650 | _aComputer game music | ||
650 | _aComputer sound processing | ||
650 |
_aSound _xRecording and reproducing _xDigital techniques |
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700 | _aRaybould, Dave | ||
942 |
_cBK _2lcc _kFOR |
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999 |
_c39467 _d39467 |