000 | 00565nam a2200181Ia 4500 | ||
---|---|---|---|
008 | 190427s9999 xx 000 0 und d | ||
100 | _aSuh, Ayoung | ||
245 | _aEnhancing User Engagement through gamification/ | ||
245 | _cAyoung Suh, Christian Wagner and Lili Liu.-- | ||
260 | _bTaylor and Francis Group | ||
260 | _c2018 | ||
300 | _apages 204-213, 2018 | ||
440 |
_aJournal of Computer Inforamation System _v58(3) |
||
650 | _aCognitive evaluation theory | ||
650 | _aGame Dynamic | ||
650 | _aGamification | ||
650 | _aintrinsic motivation | ||
999 |
_c361726 _d361726 |