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1. |
Game development essentials : , game simulation development.
by Muehl, William
Publication:
Australia : Thomson Delmar Learning, 2008
. 242 p. :
28 cm.
Date:2008
Availability:
Copies available:
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Graduate Section
[QA 76.76.C672 .M83 2008]
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2. |
Fundamentals of network game development /
by Lecky-Thompson, Guy W.
Publication:
Australia : Course Technology, 2009
. 316 p. :
24 cm.
Date:2009
Availability:
Copies available:
College Library
General Circulation Section
[QA 76.76.C672 .L427 2009]
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College Library
Graduate Section
[QA 76.76.C672 L427 2009 ]
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3. |
From 2D to consoles : , a three-semester computer game development curriculum /
by Birmingham.
Publication:
2011
. 2 : 1, page 12
Date:2011
Availability:
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College Library
Periodical Section
(1),
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