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1. |
Perception of grade six students of Southville on the effects of playing electronic games on their academic performance
by Filart, Michael Angelo E.
Type: Book; Format:
print
Publisher: Las Piñas City, Philippines : Southville International School and Colleges, 2005Availability: Copies available for reference: Luxembourg Library [PGS GV 1469.3.E44 .F478 2005] (1 ).
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2. |
E-gaming habits and English grades of grade 6 - perseverance students
by Tamayo, Antonio Romulo.
Type: Book; Format:
print
Publisher: Las Piñas City, Philippines : Southville International School and Colleges, 2008Availability: Copies available for reference: Luxembourg Library [PGS GV 1469.3 .T153 2008] (1 ).
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3. |
Game development principles [electronic resource]
by Thorn, Alan.
-- Books24x7, Inc Type: Book; Format:
available online
bibliography
; Literary form:
not fiction
Publisher: Boston, Mass. : Cengage Learning PTR, c2014Online Access: Click here for full text. Availability: Copies available for loan: College Library [QA 76.76.C672 .T46 2014] (1).
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4. |
Competence-impending electronic games and players' aggressive feelings, thoughts, and behaviors
by Przybylski, Andrew.
Type: Book; Format:
print
; Literary form:
not fiction
Publisher: 2014Availability: Copies available for loan: (1).
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5. |
Keys to Play Music as a Ludic Medium from Apollo to Nintendo
by Moseley, Roger.
Type: Book; Format:
print
; Literary form:
not fiction
Publisher: University of California Press 2016Online Access: Click here to access online Availability: Copies available for loan: College Library [ML457 .M67 2016] (1).
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