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201. |
William Kaizen - Against Immediacy: Video Art and Media Populism: (Interfaces: Studies in Visual Culture)Type: Book; Format:
print
; Literary form:
not fiction
Publisher: 2016Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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202. |
Crowdgaming: The Role of Crowdsourcing in the Video Games IndustryType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2016Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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203. |
Make Your Movie, How to Create Cinematic Quality Video with almost No Cost: Cinematography Books, Camera Techniques, DSLR Videography, Video Editing Software, Movie Making BookType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2016Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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204. |
Videogames Hardware Handbook Volume 2Type: Book; Format:
print
; Literary form:
not fiction
Publisher: 2016Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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205. |
Videoland: Movie Culture at the American Video StoreType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2014Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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206. |
God in the Machine: Video Games as Spiritual PursuitType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2014Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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207. |
The Gamer's Bucket List: The 50 Video Games to Play Before You DieType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2015Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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No cover image available
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208. |
How to Talk About Videogames: 47 (Electronic Mediations)Type: Book; Format:
print
; Literary form:
not fiction
Publisher: 2016Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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209. |
Image and Video Technology - PSIVT 2015 WorkshopsType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2016Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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210. |
Video Games, Violence, and CrimeType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2014Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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211. |
The Art of Failure: An Essay on the Pain of Playing Video GamesType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2013Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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212. |
Abstract Video: The Moving Image in Contemporary ArtType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2015Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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213. |
Playing to Win : Sports, Video Games, and the Culture of PlayType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2015Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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214. |
Contemporary Research on Intertextuality in Video GamesType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2016Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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215. |
Indie Gaming: Finding Entrepreneurial Success in Video GamesType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2017Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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216. |
Hardcore Gaming 101 Presents: The 200 Best Video Games of All TimeType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2015Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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217. |
Writing, Directing, and Producing Documentary Films and Digital VideosType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2015Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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218. |
Exploring Videogames with Deleuze and GuattariType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2015Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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219. |
Bridging Literacies With Videogames By Hannah R. GerberType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2014Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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220. |
Killer Tapes And Shattered Screens: Video Spectatorship From Vhs To File SharingType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2013Online Access: Click here to access online Availability: Copies available for loan: College Library (1).
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