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101. |
Webgl Textures & Vertices: Beginner's Guide (online 3d Media With Webgl Book 1)Type: Book; Format:
print
; Literary form:
not fiction
Publisher: 2015Online Access: Click here to access online Availability: No copies available
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No cover image available
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102. |
Webgl Textures: Introduction To Mipmaps, Sub Images & Atlases: Online 3D Media with WebGL Book 2Type: Book; Format:
print
; Literary form:
not fiction
Publisher: 2015Online Access: Click here to access online Availability: No copies available
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No cover image available
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103. |
Southeast Asian Cartoon Art: History, Trends and ProblemsType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2014Online Access: Click here to access online Availability: No copies available
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104. |
How to Draw Your Dragon: Drawing Your Favorite Cartoon Dragons - Step By Step Guide: (Cartooning with Jessica McKenzie Book 1)Type: Book; Format:
print
; Literary form:
not fiction
Publisher: 2016Online Access: Click here to access online Availability: No copies available
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No cover image available
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105. |
Cartoon Dragons Drawing: An Easy Step-by-Step Guide for Everyone! (Cartoons for fun! Book 1)Type: Book; Format:
print
; Literary form:
not fiction
Publisher: 2016Online Access: Click here to access online Availability: No copies available
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106. |
The Cartoon Introduction to Climate Change: An enjoyable, easy-to-understand guide to global climate changeType: Book; Format:
print
; Literary form:
not fiction
Publisher: 2016Online Access: Click here to access online Availability: No copies available
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No cover image available
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107. |
Acting for animators
by Hooks, Ed.
Edition: 4th edType: Book; Format:
print
; Literary form:
not fiction
Publisher: New York : Routledge 2017Availability: No copies available
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108. |
Animation from concept to consumer
by Gregory, Josh;
Series;
Title.
Type: Book; Format:
print
; Literary form:
not fiction
Publisher: New York, NY : ; Children's Press, ; 2015Availability: No copies available
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109. |
Animation from concept to consumer
by Gregory, Josh;
Series;
Title.
Type: Book; Format:
print
; Literary form:
not fiction
Publisher: New York, NY : ; Children's Press, ; 2015Availability: No copies available
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110. |
Animation from concept to consumer
by Gregory, Josh;
Series;
Title.
Type: Book; Format:
print
; Literary form:
not fiction
Publisher: New York, New York : ; Scholastic, ; 2014Availability: No copies available
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111. |
Animation from concept to consumer
by Gregory, Josh;
Series;
Title.
Type: Book; Format:
print
; Literary form:
not fiction
Publisher: New York, New York : ; Scholastic, ; 2014Availability: No copies available
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112. |
Adobe Flash CS3 Professional: Classroom in a book
by Gyncild, Brie.
Type: Book; Format:
print
; Literary form:
not fiction
Publisher: Berkeley, Calif. : Adobe Press 2007Availability: No copies available
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113. |
Technical animation in video games
by Lake, Matthew.
Edition: 1st ed.Type: Book; Format:
print
; Literary form:
not fiction
Publisher: Boca Raton : CRC Press, 2024Availability: No copies available
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114. |
Computer graphics
by Hawkins, Ruben.
Type: Book; Format:
print
; Literary form:
not fiction
Publisher: New York, NY : Larsen & Keller Education, 2025Availability: No copies available
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