Southville International School and Colleges

Social game design : (Record no. 25492)

000 -LEADER
fixed length control field 01778nam a2200217 a 4500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20140310183625.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 120910s19uu xx 00 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780240817668
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.76.C672
Item number .F552 2012
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Fields, Tim
245 ## - TITLE STATEMENT
Title Social game design :
Remainder of title monetization methods and mechanics /
Statement of responsibility, etc Tim Fields, Brandon Cotton.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Waltham, MA :
Name of publisher, distributor, etc Morgan Kaufmann,
Date of publication, distribution, etc 2012.
300 ## - PHYSICAL DESCRIPTION
Extent 262 p. :
Other physical details ill. ;
Dimensions 25 cm.
500 ## - GENERAL NOTE
General note Includes bibliographical references and index.
520 ## - SUMMARY, ETC.
Summary, etc Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these principles in order to meet the challenges of this new space, creating original games that both delight players and generate profit. We'll talk about different business models, how to acquire and keep players, how to sell virtual goods, and how to keep players coming back day after day. With Social Game Design, you'll: Discover how and why a social game design makes money, using real-world examples, including Farmville, Empires & Allies, Ravenwood Fair, League of Legends, Jimmy Buffet's Margaritaville, Pocket Legends, Words With Friends, World of Warcraft, and more. Gain insight in a collection of interviews with industry professionals from Zynga, Microsoft, Spacetime, OMGPop, and other top companies. Get inspired to create your own unique game Learn how to launch profitable games and harvest user analytics to make them even better
521 ## - TARGET AUDIENCE NOTE
Target audience note
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Design
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Cotton, Brandon
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Books
Source of classification or shelving scheme
Call number prefix Foreign
Holdings
Koha item type Full call number Date last seen Withdrawn status Date acquired Current Location Barcode Lost status Permanent Location Copy number Damaged status Shelving location Source of acquisition Source of classification or shelving scheme Price effective from Cost, normal purchase price
BooksQA 76.76.C672 .F552 20122018-05-15 2012-09-10College LibraryC15585 College Library1 Graduate SectionDonation 2013-10-183821.00
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