000 01462pam a2200373 a 4500
001 4889733
003 OSt
005 20140310182018.0
008 931005s1994 nyu j 000 1 eng
010 _a 93039972
020 _a0816742715
_c$14.95
040 _aDLC
_cDLC
_dDLC
042 _alcac
050 0 0 _aPZ 7
_b.Sc42733Ge 1993
082 _aKF
_bSco8g 1993
100 1 _aScott, Michael.
_91780
245 1 0 _aGemini game /
_cMichael Scott.
260 _aNew York :
_bHoliday House,
_c1993
300 _a159 p. ;
_c21 cm.
500 _a"First published 1993 by the O'Brien Press Ltd., Dublin, Ireland."--verso t.p.
520 _aWhen players of their virtual reality computer game fall into a coma, Liz and BJ O'Connor, teenage owners of a computer games company, flee from the police in an attempt to locate a copy of their game and correct the programming.
541 _e10180
_j1
562 _efor circulation. 1 copy available in the collection
650 1 _aScience fiction.
650 1 _aComputer games
_xFiction.
_96826
650 1 _aVirtual reality
_xFiction.
_96827
650 1 _aTwins
_xFiction.
_96828
650 1 _aBrothers and sisters
_xFiction.
_96829
650 1 _aFugitives from justice
_xFiction.
_96830
700 _aScott, Michael.
_91780
906 _a7
_bcbc
_corignew
_d1
_eocip
_f19
_gy-gencatlg
942 _2lcc
_cBK-KF
_kKF
955 _apc03 to la00 10-05-93; lb08 10-07-93; lb10 10-18-93; lb05 10-19-93; cip ver. lb05 09-23-94
999 _c8290
_d8290